Shinobi Tactics

Your daily dose of ninja goodness

History of the Glass Shinobi


When the village in the Akaishi mountains was destroyed, not every shinobi had a hard and fast plan as to what to do next. The Shinobi Shigure was out on assignment when it happened. When he returned to find his village burning and his family gone, Shigure had a difficult choice to make. What next? He consigned himself to leave what he felt was a savage and unforgiving land. He met up with a band of merchants who were heading westward to look for new markets. He hid as one of them and followed them through long desert sands. Just when he thought the merchants had marched him to his own death, they found it. The hidden city in the sands, Hari the jewel of the West.

Hari was a city unmatched by those of the east. Seemingly unhampered by scorching heat, fierce drought or biting winds, the people of the city of Hari have thrived. Built on an oasis, the city is a merchant hotspot due to the fact that Hari produces certain goods found nowhere else. Shigure knew he had found his new home. He lived for many years as a merchant in the city, even raising a family. But inevitably, the city was attacked for the many treasures it held. Shigure volunteered to fight, and stunned the royal guard with his effciency and strange techniques. After the fight, he was called before the Patriarch of the city.

Hearing Shigure's whole story, the Patriarch began a secret project. He asked Shigure to begin anew, to create a Shinobi village to protect Hari. Reluctantly, Shigure agreed. Using the only Chi's he knew, Fire and Earth, Shigure as able to form the first buildings in the Glass Village. Impervious to sandstorm and nearly invisible from distance, the Glass Shinobi formed and studied in secret. Shigure was suprised to discover the number of Scholars in Hari eager to study and expand on the knowledge of the admittedly limited Chi he had. Using the knowledge they had available to them, the Scholars of Hari were able to make great strides the mysterious field of Genjutsu. In present days, Glass Shinobi take sanctioned contracts through the Patriarch of Hari. They travel to the Eastern lands dressed as merchants and will take nearly any contract provided it pays sufficiently.

Relations with Closest City


Hari is a city of much splendor, it's beige towers spanning high into the desert air with flags unfurled. While the ground itself will never be considered fertile, the many scholars of Hari have discovered how best to make use of the water to feed their own people. Hari has a vast wealth that can be attributed to the many products found only in the city, such as fine textiles and glass. The city itself has a highly educated middle class which contributes greatly to the wealth and prosperity of the city. The ruler of the city, the Patriarch which is a title passed from father to son, realized long ago that in order to keep his power he must allow it to be controlled in part by the people.

Meetings are regularly held in local areas of the town, consensus is taken and the opinions reach the Patriarch who then addresses them. This governmental style allows the middle class to feel in control of what happens in the city. But the upper class and Patriarch know that the real decisions of what happens in the city are left to the Patriarch and no one else. Decisions, such as what contracts the Glass Shinobi should pursue outside of their borders. The population of Hari is aware of the city of glass but not of it's true purpose. Many aspiring scholars wish to be accepted into it's number, as often talented scholars are trained as Shinobi or at least help in the process of discovering new materials and tactics to use.

The Shinobi are regarded in the city as sort of a special class of citizens, personally accomplished who both protect the citizens and enhance the glory of their people. Often they are given respect, but this form doesn't usualy exceed that of a city official or officer. Of course, the citizens are more than happy to have them in a time of war, but they have a tendancy to make some skeptical citizens a little uneasy as to their activities in a 'time of peace'.

Advantages


Coming from a scholarly background, many of the Glass Shinobi understand that cooperation is paramount to a truly inspiring discovery. As such, it is not uncommon for some Shinobi to be found actively forming strategies with each other. Conversely, money talks in Hari. Anyone can find anything with the right amount of it. And the Palace is more than happy to keep a given Shinobi's earned Yen if they find something in return they want. Often, certain Glass Shinobi in favor with the Patriarch may be able to trade their pay after a successful mission for more training.

Ally:  If two characters are restarting at the same time, they can opt to choose each other as allies. At the end of an incursion, the two allies compare the victories they got for the individual incursion only, the difference between the number of victories is cut in half, rounded down and given to the member of the two with the lesser victories.
Cost: 1000 avaliable between the two parties.

Royal Favor: At the end of a successful mission, the Shinobi may opt to spend their Yen immedietly to buy bonus AE at a price of 1 AE per 10 Yen. This exchange can only be done at the end of a successful mission.
Cost: 1000 Avaliable Experience

Academies: Glass Shinobi have studied the Shinobi Arts from a scholarly point of view for decades. Their studies have turned up some interesting results, arming the Glass Shinobi with unique abilities that only deep study and trial and error could produce. Some of the material gains of their research have turned up elsewhere or been stolen, such as Chi Reactive Metals. While these substances may be useful to any Shinobi, only the Glass Shinobi understand how to use them properly. For more information on Glass Village Academies visit the Glass Village Academies page.

- Adepts - Not all Glass Shinobi adapt quickly from the scholarly lifestyle to a Shinobi one. Some find all the running and cutting and fighting quite distasteful. However, the study and application of the mind and it's intellect as a force of nature is something many find alluring. Even Genjutsu Masters from other Shinobi clans are wary of the Adepts, for these scholars are so anchored in reality that they are formidable Genjutsu targets, and nearly as skilled on the offense.
Cost: 1000 Avaliable experience

- Metallurgy - This field was one that also predated the Glass Shinobi in Hari but with little success. However, it was one of the first fields to be combined with Chi. Metal is a rare and valuable substance in Hari, but the metal found in the desert has strange reactive qualities when combined with Chi. Depending on the element of Chi, the reactive metal may have different effects. But proper users can even absorb aggressive Chi used against them.
Cost: 5000 Avaliable experience, completed Chuunin exam

- Glass - Glass Shinobi aren't the best at manipulating Elemental Chi. In fact of the 5 they are likely the lowest rated at Ninjutsu. This is due to the fact that there simply aren't a lot of ambient elements around readily avaliable for study. However the elements that they do have, Fire and Earth, have been studied thoroughly. Thus, giving rise to a special kind of elemental Jutsu, Glass.
Cost: 15000 Avaliable experience, completed Jounin Exam

Elemental Chi


The deserts of the West offer little to study in terms of Chi. Water is scarce, vegetation is all but gone, the wind is often as full of sand as the ground and the sand itself is mixed with impurities. However, the desert people of Hari have a great respect for Heat and Fire. They respect the burning will it represents, a will they use to subsist in such an unforgiving environment. As such, the study of Fire Chi became paramount and adds to the already terrifying arsenal of the Glass Shinobi.

Primary Element: Fire

Fire is the paramount aggressive element. Few can escape it's withering grasp as fire is excellent at both doing damage and destroying cover. With enough Chi, it's simply a matter of time before an aggressor can chase down his target without intervention. However, fire is an unimaginative element, rarely can it be used to turn the tide of a battle. While excellent at damage, it can't protect it's user, or buy time like more tactical elements. Used carefully it's a force to be reckoned with, but it can also become a liability of allies are too close to ground zero.

Techniques


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